The Usage of Game Technologies in Studying the Russian Language in Non-Linguistic Higher Educational University
Keywords:
Game activity, organizational and educational games, motivational opportunities, game technology functions, pedagogical game, business gamesAbstract
The article is devoted to the use of gaming methods and techniques in the process of teaching the Russian language in a non-linguistic university. The author considers the main aspects of games, the structure of the game as an activity, various modifications of business games, the distinctive features of didactic games, the possibility of using gaming technologies in the Russian language classes to increase the motivation of students to learn. The practical significance of the article lies in the possibility of further application of the main provisions and conclusions both in psychological and pedagogical activity, and in the educational process.